![]() ![]() Having read a little about Tesla and his battles/rivalries with Edison and even Westinghouse, this piqued my interest. Ada writes Rose asking for her help, she's deliberately vague but she beckons Rose to come to the Helios and to help her investigate a rapidly deteriorating series of experiments that may be challenging the notions we have about time and space. You are Rose Archer, she's a journalist who receives a letter from her estranged sister Ada who works as a scientist aboard Tesla's gigantic ship The Helios. Close to the Sun also has a solid premise for a story to grow from. ![]() The enemies that you're introduced to our frightening in a way but with the so-so graphics and how little you can actually do (you can't fight, you have to run), it took rendered my interactions with them more aggravating than scary (more on the chase scenes later). When traversing the ship, there are plenty of opportunities to get lost but you slowly uncover more and more of the story through the collectibles you pick up. There are plenty of jump scares, which work, but I found the game to be more tense than scary. This decision to set the game here gives the player the scope of the situation and an idea about what kind of danger Rose has entered into. Its this big ship but you can't help but feel how isolated and empty the location is. There's plenty of chilling atmosphere aboard the Helios, if there's one selling point for Close to the Sun, its how the setting is simultaneously awe inspiring but constantly eerie. Atmospheric horror can be effective but the team has to know how to harness that gift and then piecemeal it to the viewer.
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